Patch 1.0.3 - Level of detail optimization for meshes and reduced non-priority texture resolutions.



  • Updated the hay foliage texture and model. More detailed texture and lower polygon count.

  • Reduced the polygon count of the low detail meshes for all models in the game.

  • Made static mesh LOD transitions happen at a shorther distance than earlier.

  • Added more LODs for rigid bodies and made LOD transition happen at a shorter distance than earlier.

  • Reduced the texture resolution of all non-priority textures. Difference is visually unnoticeable.

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